We started with the existing Jake2 Java port of the Quake II engine, then used the Google Web Toolkit (along with WebGL, WebSockets, and a lot of refactoring) to cross-compile it into Javascript. You can see the results in the video above — we were honestly a bit surprised when we saw it pushing over 30 frames per second on our laptops (your mileage may vary)!
At the moment you have to build from source and mess about a bit, but fear not, I followed the guide on OSNews by Kroc on our MacBook Pro and it worked quite well, yet to try it on Linux.
The moment we’ve all been waiting for, Mozilla has released the final version of Firefox 3.5 (which was originally slated to be 3.1). Amongst the highlights include the new Gecko 1.9.1 rendering engine and (from their release notes):
Available in more than 70 languages. (Get your local version!)
Improvements to the Gecko layout engine, including speculative parsing for faster content rendering.
Support for new web technologies such as: downloadable fonts, CSS media queries, new transformations and properties, JavaScript query selectors, HTML5 local storage and offline application storage, <canvas> text, ICC profiles, and SVG transforms.
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